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Audiocapture has stopped working
Audiocapture has stopped working






  1. #Audiocapture has stopped working how to#
  2. #Audiocapture has stopped working android#
  3. #Audiocapture has stopped working pro#
  4. #Audiocapture has stopped working Bluetooth#

Issues that may not be directly related to the mobile app. This is the closest to a lab test as it can get. To confirm these facts simply stream to a local RTMP server and play it back with zero buffering.In short, there’s no direct line between the app and the viewers. HTML5 browser and the protocol used to access the live stream). Assuming the connection handles the throughput, further delay is added sequentially by the RTMP ingest server, transcoding servers, CDNs, and finally by the viewer player’s buffering (e.g. The frames that get encoded are sent immediately over the network at best effort. Stream delay depends entirely on whatever happens between the broadcaster’s app and the viewer’s app.Why does the stream lag when connection is good? Live real-time FPS, and only allow 60 FPS in their own dedicated manufacturer’s app. As a result they might only present 30 fps as the max.

audiocapture has stopped working

#Audiocapture has stopped working android#

In many cases the manufacturer’s Camera app offers 60 fps but it bypasses the Android API to allow this, and we don’t have access to that (us or any other app as well). Encoder FPS is enforced by camera hardware and Android API.Why doesn't the stream do 60 fps when it's set to do so? The intention for having the settings was to do minor tweaks after entering the default state, we don’t currently persist the changes done by the user. The settings for every camera of every device can vary drastically. Why can't the camera settings save when restarting the app? This could be done on the server (but that’s for web team to prioritize, mobile uses the Streamlabs BE and doesn’t have their own).Why do audio files in iOS need to be converted by wav file by the user, why can't the server do that? External cams are not the same thing as the internal Camera hardware and there’s no universal way to use them. In the future we might whitelist a number of devices that we can make compatible, but for now it is something we don’t support.

#Audiocapture has stopped working pro#

Hardware compatibility that is tied from a specific device to a specific app (like a Go Pro and the Go Pro app) will work, but in order for us to support external cameras, we would need to configure each one individually.

#Audiocapture has stopped working Bluetooth#

Some Bluetooth devices might work, others would need special support by the app if there are individual brand compatibility that need to be accounted for (we’d need specific brand, connection type can differ, etc…)

audiocapture has stopped working

Microphones connected via 3.5mm jack should work.

  • The audio must be set as “external” or “default” in app settings.
  • We are working on the ability to use push notifications to show alerts so they can be seen over on top of other apps.
  • When that limit is reached, the system kills our extension. This limitation is enforced by Apple because we are running as a broadcast extension, and have limited resources we are allowed to use.
  • Widgets consume a lot of system resources, and are disabled during screen broadcasting on iOS in order to reduce the very likely risk of the app being killed off by the system.
  • Does user expect them over the stream while screen broadcasting?.
  • audiocapture has stopped working

  • When screen capturing, the app is in the background and effectively suspended so it can’t render things inside of another app.
  • Were the alerts set as “Show on Preview” and user expects to see them while outside our app?.
  • Only what is being captured via the microphone can end up on the stream.
  • Android: If you are using headphones and expect to hear the alert sounds on the stream: that will not work, Android doesn’t support capturing the internal audio.
  • #Audiocapture has stopped working how to#

    Bluetooth mics and headphones are having known issues right now and we are looking into how to resolve this.

  • If you aren’t hearing audio from the mic on the stream, check the mute button.
  • If you can’t hear text to speech, only Android supports this right now.
  • In order to work on iOS the file must be an AAC, MP3 or WAV.

    audiocapture has stopped working

    If you can’t hear alerts sounds, the sound file might be the incorrect type. Known iOS issue that happens to other apps as well, typically when trying screen capture. Why do I get "null error" on iOS when trying to do a screen capture? Press the red button in the bottom right corner of the screen.








    Audiocapture has stopped working